

Occult Flamewielder Abilities and Talents Prioritize Intelligence, Pyrokinetic and Warfare, but Critical Chance and Wits are also good. This will give you high Magic Armour, which is great because Pyrokinetic Builds tend to send Fire everywhere, and that will usually hit you now and then. This makes it perfectly viable for a Mage Build, and provides some mobility.Īrmour-wise you will be using Intelligence-based Armour, as that is where the majority of your Attribute points will lie. Bull Rush scales with Intelligence when using a Wand or Staff, and does the damage type of those. Bouncing Shield helps with your Physical Damage output, and that helps to keep the Occult Flamewielder’s damage more balanced between Physical and Fire. Your Wand would ideally be Fire Damage, and would have Critical Chance, Intelligence and a Rune Slot if possible. Of the three, I suggest using a Wand and Shield for added Armour, and to be able to use the Bouncing Shield skill. All will work, but they come with their own advantages and disadvantages.

You can use a Staff, Wand and Shield or Dual Wands. Weapon-wise, you can go three completely different directions if you wish. Once Intelligence is maxed out, you’ll focus on Wits to increase your Critical Chance. Occult Flamewielder Attributes and EquipmentĪs far as Attributes go, you’ll want to pump Intelligence to max as quickly as you can, only putting points into Memory to gain Skills you need, and Constitution to use a Shield if you decide to use one. As far as Races go, Elf (or Undead Elf) is always great when you play a Necromancer because of Flesh Sacrifice, but you can play this Build with a Human as well, for the increased Critical Chance and Critical Damage. This will give you access to an early game Wand, but you will need to keep an eye out for a Shield. Then select the Ignition, Searing Daggers and Mosquito Swarm skills. The best way to start this Build is by picking the Wizard Class, and changing Geomancer to Necromancer.
#Divinity 2 builds full
With the Occult Flamewielder we take full advantage of this Talent to set enemies Burning, reducing their Fire Resistance through their Armour, increasing the overall performance of our Pyrokinetic Skills. This is simply because Torturer was changed with the Definitive Edition, and before this change Earth/Necro and Water/Necro were more effective than Fire/Necro. I have made other such “hybrid” Builds with the Terramancer and Crystalline Cleric, but neither of those Builds relied on the Torturer Talent to be good. Because you can debuff enemies to your attacks for 1 AP with Ignition, you can deal substantial damage for many turns. This is true for all Mage Builds, no matter which schools of magic they choose, but there are solid connections between these two in the forms of Corpse Explosion and Mass Corpse Explosion. And, what they miss out on in Critical Damage, they make up for in flexibility of damage types. Most Mage Builds will be able to max out at least 2 schools of magic, and because they share a common Attribute ( Intelligence), they lose very little effectiveness. The Occult Flamewielder is a Mage Build that utilizes both the Pyrokinetic and Necromancer Skill Lines to deal two types of damage: Physical and Fire. From this point on I’ll take Warfare and Pyrokinetic up to 10 each alternating, only stopping to place 1 more point into Necromancer for Silencing Stare. Un-gearded stats on my Occult Flamewielder (level 10). In this guide I will be introducing the Occult Flameweilder, which is long overdue, and explaining just how it works.
#Divinity 2 builds update
Because of this players have been asking me to not only update these Builds, but also create new ones. While most Builds remain largely the same, there are some differences that impact the way you play.

D4 Sorcerer Build: Permafrost (LvL 70+).D4 Sorcerer Build: Pyromancer (LvL 70+).D4 Barbarian Build: Ice Vortex (LvL 70+).

Baldur’s Gate 3 Guides Baldur’s Gate 3 Guides.Starfield Build Guide – Stealth Sniper New.Starfield Beginner Guide – Best Tips Before You Play.
